I am a research engineer at Adobe Research, in Seattle, WA. My main focus is geometry processing and procedural modeling, with keen interest for physical simulation, shape optimization, and digital fabrication.
Prior to joining Adobe, I was a software engineer at nTopology, a NYC-based startup developing CAD software for 3D printing based on implicit modeling techniques. Prior to joining nTopology, I was a postdocoral researcher in the Geometric Computing Lab at NYU, working with Daniele Panozzo and Denis Zorin. Before that, I completed my PhD at Inria Nancy Grand Est, in the ALICE team under the supervision of Sylvain Lefebvre. I graduated at ÉNS de Lyon in France in June 2012, where I received my Master Degree with mention Bien. Between my time at ÉNS and my time at INRIA I also spent one year abroad doing internships: 5 months in Czech Republic and 5 months in Finland.
On this website you will find my résumé, along with a list of my current publications, some patents, and a list of my open-source code contributions. I also keep a record of my past school presentations and projects, like a OCaml C compiler OCamlBike.
PhD in Computer Graphics, 2017
Université de Lorraine / INRIA Nancy, France
M.Sc. in Computer Science, 2012
École Normale Supérieure de Lyon, France
B.Sc. in Computer Science, 2010
École Normale Supérieure de Lyon, France
In addition to geometric modeling and digital fabrication, my main areas of interest are discrete mathematics, numerical optimization, and graph theory, especially when they are applied to other domains such as computer vision and computer graphics. I am also keen on practical programming problems (see my page about competitive programming), and I my formation covered a broad spectrum of CS topics: from lambda-calculus and numerical precision analysis to computer architecture and networking, parallel computing, etc.
The focus of my PhD thesis was on by-example shape generation for 3D printing. The goal was to develop new methods, inspired by recent advances in texture synthesis, and use them in the context of geometry synthesis with constraints imposed by the physical process of 3D printing. This research was developed as part of the ERC project Shapeforge. Some of the methods I have published during my PhD are now being integrated into IceSL, a free software developed in our team at INRIA to facilitate the modeling and slicing workflow for digital fabrication.
Finally, on the day preceding my PhD defense, we organized a workshop on fabrication and shape synthesis, with a cast of renowned speakers from different countries. You can find a detailed program as well as video recordings of the talks on the web page of the workshop.
Over the past few years I have performed reviews for the following journals and conferences: