Solid Texture Generation and Wood Growth Simulation

During 3 months from may to july 2011, I did an internship in the LIGUM team, at the Université de Montréal in Québec.

I worked under the supervision of Pierre Poulin, after having followed his introductory course in computer graphics for one session. The internship in itself had been very enriching, and I have to thanks my labmates for their dedication and their kindliness.

The main incentive of my internship was to develop a tool for generating solid textures of wood through growth simulation. So we were at a crossroad between Biological Modeling and Computer Graphics.

You can read more about it in my report (in English), or have a look at the slides used for my oral presentation back at the ENS. Finally, if you are interested in the program I developed, feel free to download its sources.